For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that’s aligned with brain research and the benefits of active learning. Emerging Kinect applications range from simple apps (such as creating “3D air drawings”) to more complex applications (such as sign language recognition). Regardless, every single one of these developments has the potential to drastically enhance teaching and learning in all learning environments.
In particular, the avatar Kinect caught my eye. The possibilities for dramatically increasing social emotional interaction through online learning, using these life like avatars that use virtually no band width, is pretty amazing.
Check out 8 other Kinect applications here.
About Lisa Canning
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